﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Brain
{
    public struct RayTestData
    {
        ///<summary>
        /// Location of the ray hit.
        ///</summary>
        public Vector3 Location;
        ///<summary>
        /// Normal of the ray hit.
        ///</summary>
        public Vector3 Normal;
        ///<summary>
        /// T parameter of the ray hit.  
        /// The ray hit location is equal to the ray origin added to the ray direction multiplied by T.
        ///</summary>
        public float T;

        public object Tag;

        public object PhysicObject;
    }
}
